Sunday 15 July 2007

Cans and worms

Software development is full of challenges. Each tiny aspect of a game these days has a massive array of extra issues surrounding it. This week was the first week when I really felt that FPSCX10 was going to deliver the ability to animate over 50 enemies. The rag doll effect has also been crafted better and we're throwing in more smoke and blood effects. There's still lots to do and I hope we can do it justice in the time frame.

Two weeks of holiday coming up, one in Wales and one in Ibiza. So I need to get my skates on and get everyone up to date.

DTSP2 is almost done, still a lots of little issues but we can see the end in sight.

Also met Steve Vink this week and Lee's house. It was a good meeting with lots of new ideas thrown around.

Back to family life today, rain is coming so it's a game of chess maybe?

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